This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. An edict to specialize in a branch of research sounds fantastic. NagolRiverstar • 1 mo. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. Ways to Obtain Living Metal. • 3 mo. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Side bonus of 80% shield hardening and 400 extra armor and shields. We’ll go over a few basic strategies to help you figure out what works for you. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Yes it's worth it. It gets shot by a 50% penetrating shot. Armor is definitely the way to go. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It is now possible to get 100% of both shield and armor hardening using councillors only. -Completely rewritten and updated for Stellaris 3. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Side bonus of 80% shield hardening and 400 extra armor and shields. Man creates worst battleship in stellaris. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. 6 “Orion” update includes many changes to combat. The other version is "%chance to reduce any damage from penetrating at all" but I. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. E. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. If your post has been moved here from another thread, please re-read the thread rules and feel. ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Archeotech Makes Juggernauts Waaaaaaay More Tanky. Wooden-Many-8509 • 22 min. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. As for the aux slots Always use the accuracy bonus. 1 comment. Go to Stellaris r/Stellaris. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. 75 to armor and 6. 1. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. View this video if you w. Carrier ai can increase that and thus can increase engagement range. Stellaris does neither of these which results in the. 2 Answers. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Shields are generally better for long campaigns while armor is better for that big battle. Stellaris. A lot of good weapons bypass shields where as only a few bypass armour. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). View this video if you want to see. Early game of course I do the classic hangar DP, since they easily counter small ships. ago. Stellaris. The ship components look nice and ll but in the end you have weaker ships. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Darvin3. Unfortunately with the new 3. Some weapons do bonus damage against armor and have armor penatration. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris/commonfederation_perks. Logical-Table-3530 • 2 mo. Content is available under Attribution-ShareAlike 3. Cheaper Alloys cost than armor. r/Stellaris. Yes they stack. I believe one of the fallen empires are very into disruptors. Legacy Wikis. Stellaris Wiki Active Wikis. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. It looks like tier 5 armour is better than crystal, maybe even tier 4. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). *) Fix the modifier issue after the 2. If you become the crisis swarming becomes possible. Guns are still damaging to armor, just weak against it. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. . Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. 1x shield capacitor. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. E. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Interact with diverse alien races, discover strange. Large. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. 0. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. 6 update. 0 unless otherwise noted. Ironically, there is an advanced armor option known as Dragonscale Armor. Guaranteed Ascension Tech 3. 1 comment. 1 ironsasquash • 7 mo. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. Below is an example of what I found out while testing ship combat. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. The other version is "%chance to reduce any damage from penetrating at all". 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. I do not see a single reason why. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. WolfsunEvasion: chance to negate any damage in combat. Nanomissiles ignore shields and armor, fire rate is 0. 25 days. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Ignored by far more weapon types. Losing 100 Ar or 125 Sh to get 65 Hull. ago. You can indeed achieve 100% hardening, but all that does is stop shield penetration. This would make it very useful on fleets and starbases based in Pulsar systems as well. . Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. If you're using disruptors they also bypass armor (basically direct hull damage). 2x regenerative hull tissue. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. g, 100% penetration vs 75%. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. Torpedos now deal more damage the bigger the target. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. Over time they became the only remaining force that mattered with well over 100K fleet power. Are extremely powerful vs AI. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. ago. 67. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Artillery/Carrier remains a powerful fleet design in 3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. • 3 mo. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. I think the drake was +10 happiness to all planets. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. 6 and not had any issues. majdavlk • 2 min. PvP is where the fleet composition you use matters a lot more I think. Shield hardeners are a new defensive technology in the upcoming 3. About this site. Some weapons do bonus damage against shields. Lasers do 6. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. 0 unless otherwise noted. Armor does not reduce damage to shields. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. questionable at best. • 5 mo. And if they have, armor is better than hull against kinetic batteries. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. 8 FogeltheVogel • 7 mo. Stellaris has a rather cheap upgrade system, where its easy to switch designs. It just misses an icon. gautam_jat • 6 mo. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. Total HP = 2853 with 5. Living Metal and Zro are kinda weird resources because they have very few uses. " Stellaris Mods Used: Extra Ship Components 3. And balance of anti shield and anti armour weapons set up as well. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. I'll do that then ~ and thanks; the. Disruptors do 4. At which point it still doesnt offer enough to be valueable. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. The downside if that they use power and missiles/torpedo bypass them entirely. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. About this site. Also, Fortify The Border edict should be greatly buffed (with military. 6;Mix Frigates in, that have a bit different behavioral profile. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Not on corvettes though. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 6 is now available on PC. Q1. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. No. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Inversely scale hardening module impact against hull size. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. . So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. This mod is a global compatibility patch for Stellaris 3. #15. i. " Even at 100% armour pen it still reduces damage. Not on corvettes though. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. Stellaris Real-time strategy Strategy video game Gaming. 25 and armor takes. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. Apr 4, 2019 683 24. Also adds passive repairs and minor amounts of armour hardening. 4 or 3. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. Current Stellaris Ship Meta (for v3. 50, vs Gamma lasers at 6. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. Add a Comment. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ##### ##### VERSION 3. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. Its DPS is 4. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). It looks like tier 5 armour is better than crystal, maybe even tier 4. I've had trouble figuring this out exactly, but this is what it looks like. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Legacy Wikis. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. 5. Just had a random thought here. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. But it also penetrates armor by 50%. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. I prefer armor Regen and have a slight armor favoritism. You need DLC to use this item. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. Generally I do full armour except on one slot, which is shield. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. So raw HP gives you better or same than the others, and always works. 100% is ideal value - as it would protect you from penalties from hull damage. The amout of armour one can put on a ship is determined by the armour rating and the percentage. 3. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. 7% shields/day, or 250 out of 35834. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. #1. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. 34. It looks like tier 5 armour is better than crystal, maybe even tier 4. Now countered by armour, or by shield hardening, so best used paired with Plasma. It looks like tier 5 armour is better than crystal, maybe even tier 4. Lets use small weapons as an example. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". In singleplayer you can just mass these, the AI will never counter them. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. But that is only even taking into account the enemy damage types. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Stellaris is a sci-fi grand strategy game set 200 years into the future. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Do not leave feedback in this thread. Content is available under Attribution-ShareAlike 3. Discussion So which one is best based on your experience with the game so far. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. • 1 yr. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. 25) gets tanked instead (meaning shields take 6. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). You can get some hardening on day 1 from Admiral traits. Q2. Related Topics. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Stellaris: Suggestions. Now say, 30% shield hardening cuts Disruptor damage by a third. 6 “Orion” update includes many changes to combat. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Added new aux components that use Exotic Gases, Rare. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Although, in 1. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. 5. Meaning you can get 100% hardening on a large ship, pretty easily. The Stellaris 3. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. This page was last edited on 7 February 2022, at 03:20. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. 64. to enjoy the quite sizable amount of written content in Stellaris. Small. Observe the full damage going through shield. I personally play cooperative multiplayer and that’s the most of it. Stellaris. 6x Crystal plating - 1650 HP. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Please. and a huge stack of armour. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. disruptors late game might be worse now. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. I've put about 100-150 hours into the game but have been slacking. Then I'm still waiting for mine lol. bonus kinetic damage or armor plating if built at a starbase with a netronium building. Stellaris has now only Armor and Missiles. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). Is crystal armour no longer good? Is it just an advantage for early game?Vote. So having two grants you 30% hardening. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. . The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Stellaris. TTundri. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Battle ships are your heavy carriers and artillery weapons. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. except corvettes since they only have 3 slots, they use 2 armor 1 shield. I really don’t remember. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Stellaris has always had an interest dynamic between the Tall vs Wide approach. 3 can be fit at maximum onto each Carrier Battleship, along with. This is separate from your Naval Capacity (shown at the top of the screen). Also, shield/armor hardening could make a disruptor-based.